Scubaru
This was our student project created for the CSCI356 - Game Engine Essentials course at the University of Wollongong Dubai.
Controls:
Movement: WASD / Arrow keys
Dash: Space bar
Shoot (unlock required): E or Left Mouse button
Interact with cities: F
Developed in Unity for Windows desktop
Credits:
- Programming & Game Design by Vipul Vikraman
- Cave Design & Enemy AI by Hana Sherif Mahmoud
- Cave Design by Shweta Chapla
- Game Concept & UI by Jacob Sanjay
External Assets:
- Art by Ansimuz, Silvdragoon_D
- Hard Light by Trino
- Keyboard Key Art by beamedeighth
- Music & SFX by B.G.M, Intersonic Sound, ellr, Daniel Gooding, Idia, Mikael Vanninen, Yogurt Audio, WOW Sound
Status | Prototype |
Platforms | HTML5, Windows, Linux |
Authors | Lupiv, SpaceMonkeee |
Genre | Action, Adventure |
Made with | Unity |
Tags | 2D, Atmospheric, Metroidvania, Pixel Art, Retro, Sci-fi, Short, Singleplayer, Unity |
Download
Download
Scubaru.zip 93 MB
Comments
Log in with itch.io to leave a comment.
idk if it's just me but it feels too zoomed in, i can't tell where i'm going, and it move too fast so i keep bumping into enemies. but it looks like it would be fun